Showing posts with label Theory of Inventive Problem Solving. Show all posts
Showing posts with label Theory of Inventive Problem Solving. Show all posts

Sunday, January 25, 2026

💡TRIZ Innovation Methodology [25-Jan-2026]

 TRIZ INNOVATION METHODOLOGY

TRIZ Principles & Theory
• TRIZ with AI: A New Approach to Innovative Problem Solving - Workshop and training program combining TRIZ methodology with AI to solve real-world problems and design innovative products and services. Source: Six Sigma Institute

• TRIZ (Theory of Inventive Problem Solving): Thinking Skills Framework - Educational overview of TRIZ methodology and its application as a systematic thinking framework for technical problem-solving. Source: Kapable

TRIZ AI & Technologies
• TRIZ AI Prompts: Boost Innovation with Creativity Framework - Seven powerful AI prompts based on TRIZ, SCAMPER, and First Principles methodologies to enhance creative output and complex problem-solving. Source: Eq4C Innovation Tools

TRIZ Pedagogy & Training
• MyTRIZ: Malaysian Innovation Association for TRIZ Learning and Application - Non-profit organization dedicated to teaching TRIZ methodology and supporting practical application of innovative problem-solving techniques. Source: MyTRIZ Malaysia

• NanoTRIZ Innovation Institute: AI Tools for Research and Discovery - Research institute combining TRIZ with AI to systematize discovery, advance translational science, and bridge research-application gaps. Source: NanoTRIZ

Saturday, January 24, 2026

💡TRIZ Innovation Methodology [24-Jan-2026]

 

TRIZ Innovation Methodology

TRIZ Principles & Theory

TRIZ AI & Technologies

TRIZ Pedagogy & Training

Friday, January 23, 2026

💡TRIZ Innovation Methodology [23-Jan-2026]

 

TRIZ Innovation Methodology

TRIZ Principles & Theory

TRIZ AI & Technologies

Wednesday, January 21, 2026

💡TRIZ Innovation Methodology [21-Jan-2026]

 

TRIZ Innovation Methodology

TRIZ Principles & Theory

  • TRIZ as Cross-Disciplinary Innovation Methodology - Recent research examines TRIZ (Theory of Inventive Problem Solving) as a powerful cross-disciplinary innovation methodology providing structured pathways for problem identification and contradiction resolution. Source: MDPI

Monday, January 19, 2026

💡TRIZ Innovation Methodology [19-Jan-2026]

 

TRIZ Innovation Methodology

TRIZ Principles & Theory

Blue Ocean Strategy Meets TRIZ - TRIZ (Theory of Inventive Problem Solving) provides systematic methodologies specifically designed to resolve contradictions without compromise, complementing Blue Ocean Strategy approaches. Source: LinkedIn

Contradictions of Automotive NVH and TRIZ Tools - Research paper demonstrating TRIZ's application in resolving automotive engineering contradictions through innovative problem-solving rather than traditional trade-offs. Source: SAE Mobilus

TRIZ AI & Automation

Alternative Futures for Humanity: Unified Theory of Movement-Based Consciousness - Strategic application of TRIZ methodology with its 40 inventive principles for resolving technical contradictions, demonstrating how each principle offers different solution pathways. Source: Constable Blog

TRIZ Tools & Software

Boost Innovation With 7 Creativity Framework Prompts - AI-powered tool incorporating TRIZ methodology along with SCAMPER and First Principles thinking to enhance creative problem-solving and innovation output. Source: EQ4C Tools

Innovation Case Studies

IDeS + TRIZ: Sustainability Applied to DfAM for Polymer Manufacturing - Research integrating TRIZ with additive manufacturing and Manufacturing 4.0 approaches, demonstrating sustainable innovation through systematic problem-solving. Source: MDPI Polymers

Patents, Innovation and Firm Performance: Resource Orchestration Theory - Strategic perspective on how TRIZ theory completes innovative approaches from strategy to tactics, enhancing firm competitive advantage. Source: ResearchGate

Saturday, January 17, 2026

💡TRIZ Innovation Methodology [17-Jan-2026]

 

TRIZ Innovation Methodology

TRIZ Principles & Theory

The New Innovation Playbook: 33 Practical Innovation Tools for 2026

Peter Fisk released a comprehensive guide featuring 33 essential innovation tools reordered by likely impact over the next decade. Includes TRIZ-based methodologies among emerging innovation approaches and frameworks. Source: Peter Fisk

TRIZ Applications in Manufacturing

IDeS + TRIZ: Sustainable Design for Additive Manufacturing

Research combining IDeS (Innovative Design for Sustainability) method with TRIZ principles for polymer additive manufacturing (DfAM). Demonstrates systematic innovation approach to optimize component performance while minimizing cost and time. Source: MDPI Polymers Journal

Thursday, January 15, 2026

💡TRIZ Innovation Methodology [15-Jan-2026]

 

TRIZ Innovation Methodology

TRIZ Principles & Theory

TRIZ AI & Automation

TRIZ Tools & Software

Innovation Methodologies

Wednesday, January 14, 2026

💡TRIZ Innovation Methodology [14-Jan-2026]

 

TRIZ INNOVATION METHODOLOGY

TRIZ Principles & Theory

TRIZ with AI – A New Approach to Innovative Problem Solving - Recent research demonstrates how TRIZ (Theory of Inventive Problem Solving) can be combined with artificial intelligence to enhance innovation methodologies. The integration creates systematic approaches to solving complex engineering and business problems by leveraging both human ingenuity and machine learning. Source: Six Sigma Institute

TRIZ AI & Automation

Oil Production Prediction Using TRIZ Conflict Resolution - Recent research published on ResearchGate demonstrates practical applications of TRIZ conflict resolution principles combined with neural networks for complex prediction problems. This shows TRIZ's evolving role in AI-powered automation. Source: ResearchGate

TRIZ Tools & Software

Integrated AHP-QFD-TRIZ Framework for Rescue Drone Innovation - Recent case studies show integration of TRIZ with other innovation methodologies like Analytic Hierarchy Process (AHP) and Quality Function Deployment (QFD) for designing innovative products, demonstrating TRIZ's continued relevance in engineering design. Source: JUY Unmanned Aerial Vehicles

Tuesday, January 13, 2026

💡TRIZ Innovation Methodology [13-Jan-2026]

 

TRIZ Innovation Methodology

TRIZ Principles & Theory

TRIZ AI & Automation

TRIZ Applications & Case Studies

Monday, January 5, 2026

💡TRIZ Innovation Methodology [5-Jan-2026]

 

💡TRIZ Innovation Methodology

TRIZ Principles & Theory

TRIZ Tools & Software

Saturday, January 3, 2026

💡Hack the Patent System: How to Innovate Around "Dragon Patents" & Invisible Tech

 Are patents brick walls or puzzles waiting to be solved?

As engineers and innovators, we often view Intellectual Property (IP) law as a minefield that stifles creativity. You come up with a brilliant idea, only to find a competitor has locked it down with a patent so broad it seems impossible to navigate.

But what if you could use those same patents as a blueprint for something even better?

I recently watched a fascinating breakdown from IdeaMechanics titled "How to Defeat 'Dragon Patents' & Invisible Components," and it completely flips the script on traditional engineering strategy. This isn't about sneaky copying; it’s about a sophisticated methodology called Design for Patentability (DFP).

Here is my review of the key takeaways from this must-watch video for any technical founder or R&D engineer.

1. Slaying the "Dragon Patent"

The video introduces the concept of a "Dragon Patent"—a patent written with such broad, generic language that it feels like a hydra. You cut off one head (design around one claim), and two more grow back (you infringe on another part of the description).

The Case Study: Honda held a patent for a rear-seat airbag that required a "means of support." This vague phrasing boxed competitors in—any support structure added would technically infringe. The Solution: Instead of adding a support (which would infringe), Hyundai engineers looked at what was already there. They redesigned the airbag to wedge itself between the existing headrests. They didn't add a "means of support"; they utilized the environment. The dragon was slain not by fighting it, but by changing the battlefield.

2. Hunting "Ghost Components"

This was my favorite concept from the video. A "Ghost Component" is a part that isn't explicitly named in a patent but is physically required for the invention to work.

The Case Study: A Philip Morris patent described an e-cigarette with "independently controllable heating regions." While the word "controller" wasn't used, you clearly can't have independent control without a chip or circuit. That chip is the "Ghost." The Workaround: To bypass this, engineers dusted off 19th-century "electric candle" technology. They created a heating element that burns like a fuse, moving a hot spot automatically without any digital control. They didn't just remove the component; they designed the ghost right out of the system.

3. The "Inventive Step" & Synergy

The video does a great job distinguishing between a simple mash-up and true innovation. Gluing wings to a laptop isn't patentable. But if those wings also function as a heat sink to cool the processor? That is Synergy.

The video argues that to defeat a patent, your solution shouldn't just be different; it should provide a "synergistic result"—a new, unexpected function that occurs when parts combine.

Why You Should Watch This Video

The most powerful takeaway is the shift from offense to defense. The video encourages you to wear the "black hat" and hack your own inventions. By hunting for "Dragon words" and "Ghost components" in your own designs before you file, you can build unhackable patents that force competitors to innovate around you.

It turns the dry world of IP law into an engineering challenge, and frankly, it makes the design process sound like a strategy game.

Verdict: Highly Recommended. Whether you are a startup founder or a lead engineer, this mindset shift could be the difference between a blocked product and a market-leading innovation.



Wednesday, December 31, 2025

💡告别“拍脑袋”式创新:TRIZ 发明式问题解决理论,让灵感成为一种科学!

 

💡引言

你是否曾认为,像智能手机或航天火箭这样的伟大发明,纯粹是天才们灵光一现的产物?在技术圈,我们常常把“创新”看作一种玄学。但今天,我要为大家拆解一套被称为“发明家导航仪”的系统化方法——TRIZ(发明式问题解决理论)。它告诉我们:创新不是靠运气,而是有规律可循的科学。

什么是 TRIZ?

TRIZ 是由前苏联发明家阿奇舒勒在研究了超过数百万项专利后总结出的理论。其核心逻辑非常硬核:世界上大部分的难题,都可以归结为特定的问题模式,而对应的标准化解法早已存在。

真正的创新不是在矛盾中寻找平庸的平衡,而是彻底消除冲突。比如,如何让材料“既坚固又轻便”?TRIZ 提供了 40 条核心发明原理,今天我们重点聊聊其中的前五条。


技术拆解:你的发明工具箱

1. 分割原理 (Segmentation) —— 化整为零 [02:49]

不要试图一口气解决所有问题。分割原理主张将整体拆分为独立的部分,或增加物体的拆卸程度。

  • 经典案例: 模块化家具、个人电脑(取代大型机)、百叶窗(将整块布分割成灵活叶片)。

2. 局部质量原理 (Local Quality) —— 各司其职 [03:39]

拒绝“一刀切”的设计。让物体的不同部分承担不同的功能,甚至为每个小零件打造最理想的工作环境。

  • 经典案例: 一头写字一头擦除的铅笔 [04:11]、带隔层的保温/常温餐盒。

  • 硬核应用: 水下作业的小车,通过给轮子加罩并充气,在局部创造干燥环境以防泥沙污染 [04:43]。

3. 不对称原理 (Asymmetry) —— 打破平衡 [05:00]

在工程学中,对称有时意味着平庸。通过故意打破对称性,可以获得意想不到的功能优化。

  • 经典案例: 水泥搅拌机的不对称叶片(防止物料原地打转)[05:31]、带平面的旋转轴(方便固定旋钮)。

4. 合并原理 (Merging) —— 化零为整 [06:00]

与分割相反,合并关注效率的提升。将相似的对象或操作在时间或空间上结合起来。

  • 经典案例: 超级计算机(将成千上万个处理器合并运算)[06:36]、百叶窗(既是分割的叶片,也是协同工作的合并体)。


结语

创新不再是一场被动的灵感等待游戏,而是一次主动出击的工匠实践。当你面对技术瓶颈时,不妨打开 TRIZ 的工具箱,问问自己:我能不能拆分它?或者打破它的对称性?

今日互动: 环顾你的四周,选一件日常用品,试着用上述某个原理在脑海里对它进行“微改进”。欢迎在评论区分享你的脑洞!




Sunday, December 28, 2025

💡TRIZ 40 Inventive Principles / TRIZ 40 Princip-princip Inventif

 💡TRIZ 40 Inventive Principles / TRIZ 40 Princip-princip Inventif 

Bahasa Melayu - English mapping

No.Prinsip (Malay)Principle (English)
1.Pemetakan/pembahagian/segmentasiSegmentation
2.PengekstrakanTaking out/extraction
3.Kualiti setempatLocal quality
4.AsimetriAsymmetry
5.MenggabungkanMerging/combination
6.KesemestaanUniversality
7.Penyaringan"Nested doll"
8.Berat pengimbangAnti-weight/counter-weight
9.Tindak balas sebelumnyaPreliminary anti action/prior counter-action
10.Tindakan sebelumnyaPreliminary action/prior action
11.Perlindungan sebelumnyaBeforehand cushioning/prior cushioning
12.KesamaupayaanEqui-potentiality/remove tension
13.Penyongsangan‘The other way round’
14.KebolehsferaanSpheroidality-curvature
15.KedinamikanDynamics
16.Tindakan separa atau berlebih-lebihanPartial or excessive actions
17.Bergerak ke dimensi lainAnother dimension
18.Getaran mekanikMechanical vibration
19.Tindakan berkalaPeriodic action
20.Keberterusan tindakan bergunaContinuity of useful action
21.MeluruSkipping/hurrying
22.Menukarkan keburukan kepada kebaikan‘Blessing in disguise’
23.Maklum balasFeedback
24.Orang tengahIntermediary
25.Layan diriSelf-service
26.MeniruCopying
27.Murah / tidak tahan lamaCheap/short living
28.Penggantian sistem mekanikMechanics substitution/another sense
29.Penggunaan binaan pneumatik atau hidraulikPneumatics and hydraulics/fluidity
30.Selaput fleksibel atau membran nipisFlexible shells and thin films/thin & flexible
31.Penggunaan bahan berporiPorous materials/holes
32.Ubah warnaColour changes
33.KehomogenanHomogeneity
34.Menolak atau menjana semula bahagianDiscarding and discovering
35.Perubahan keadaan fizik atau kimia objekParameter changes
36.Peralihan fasaPhase transitions
37.Pengembangan habaThermal expansion/relative change
38.Pengoksida kuatStrong oxidants/enriched atmosphere
39.Persekitaran lengaiInert atmosphere/calmed atmosphere
40.Bahan kompositComposite materials/composite structures


English

#Principle NameDescription / Core Idea
1SegmentationDivide an object into independent parts or make it easy to disassemble.
2Taking outSeparate an interfering part/property or single out the only necessary part.
3Local qualityChange structure from uniform to non-uniform; make each part fulfill a different function.
4AsymmetryChange the shape of an object from symmetrical to asymmetrical.
5MergingBring identical or similar objects closer together; make operations contiguous.
6UniversalityMake an object perform multiple functions to eliminate the need for other parts.
7Nested dollPlace one object inside another; make one part pass through a cavity in another.
8Anti-weightCompensate for weight by merging with objects providing lift or using environment forces.
9Preliminary anti-actionCreate beforehand stresses or actions to oppose known undesirable working stresses.
10Preliminary actionPerform the required change of an object (fully or partially) before it is needed.
11Beforehand cushioningPrepare emergency means beforehand to compensate for low reliability.
12EquipotentialityChange conditions so that the object does not need to be raised or lowered.
13'The other way round'Invert the action; make movable parts fixed and fixed parts movable.
14Spheroidality – CurvatureMove from flat surfaces to spherical ones; use rollers, balls, or spirals.
15DynamicsAllow an object or its environment to change to be optimal at each stage.
16Partial or excessive actionsIf 100% is hard to achieve, use "slightly less" or "slightly more" to simplify.
17Another dimensionMove an object into two- or three-dimensional space; use multi-story arrangements.
18Mechanical vibrationCause an object to oscillate or vibrate; use ultrasonic or resonance frequencies.
19Periodic actionReplace continuous action with periodic or pulsating actions.
20Continuity of useful actionCarry on work without a break; eliminate idle or intermediate motions.
21SkippingConduct a process or certain stages (e.g. harmful ones) at high speed.
22"Blessing in disguise"Use harmful factors to achieve a positive effect; amplify harm to eliminate it.
23FeedbackIntroduce feedback to improve a process; if it exists, change its magnitude.
24'Intermediary'Use an intermediate carrier or object; merge one object temporarily with another.
25Self-serviceMake an object service itself by performing auxiliary/repair functions.
26CopyingUse simple/inexpensive copies instead of an object; use optical copies.
27Cheap short-lived objectsReplace an expensive object with multiple inexpensive, short-lived ones.
28Mechanics substitutionReplace a mechanical system with optical, acoustic, or electromagnetic fields.
29Pneumatics and hydraulicsUse gas or liquid parts instead of solid parts (e.g., inflatable, fluidic).
30Flexible shells and thin filmsReplace solid structures with flexible shells or thin films.
31Porous materialsMake an object porous or add porous substances (e.g., inserts, coatings).
32Color changesChange the color of an object or its environment; change transparency.
33HomogeneityMake objects interacting with a primary object out of the same material.
34Discarding and recoveringMake portions of an object that have fulfilled their functions go away or dissolve.
35Parameter changesChange an object's physical state, concentration, flexibility, or temperature.
36Phase transitionsUse phenomena occurring during phase transitions (e.g., volume change, heat).
37Thermal expansionUse thermal expansion or contraction of materials.
38Strong oxidantsReplace common air with enriched air or oxygen; use ionized radiation.
39Inert atmosphereReplace a normal environment with an inert one; execute processes in a vacuum.
40Composite materialsChange from uniform to composite (multi-component) materials.

Bahasa Melayu

No.Prinsip InventifPenerangan / Konsep
1Segmentasi (Segmentation)Membahagikan objek kepada bahagian-bahagian bebas, meningkatkan darjah kebolehbahagian, atau membuat struktur modular.
2Pengekstrakan (Taking out / Extraction)Mengasingkan bahagian atau sifat yang diperlukan sahaja daripada objek, atau membuang bahagian yang mengganggu.
3Kualiti Setempat (Local Quality)Mengubah struktur objek atau persekitaran daripada seragam kepada tidak seragam. Memastikan setiap bahagian berfungsi pada tahap optimum.
4Asimetri (Asymmetry)Mengubah bentuk objek daripada simetri kepada asimetri atau meningkatkan tahap ketidaksamaan bentuk.
5Penyatuan (Merging / Consolidation)Menggabungkan objek yang serupa atau yang melakukan operasi bersebelahan untuk bekerja bersama secara serentak.
6Universaliti (Universality)Menjadikan objek dapat melakukan pelbagai fungsi yang berbeza supaya tidak memerlukan objek tambahan.
7Bersarang (Nesting / Matrioshka)Meletakkan satu objek di dalam objek yang lain, atau membolehkan satu objek melalui rongga objek yang lain.
8Berat Lawan (Anti-weight)Mengimbangi berat objek dengan menggabungkannya dengan objek lain yang mempunyai daya angkat (aerodinamik/hidrodinamik).
9Tindakan Balasan Awal (Preliminary Anti-action)Melakukan tindakan berlawanan terlebih dahulu untuk mengimbangi kesan berbahaya yang dijangka berlaku kemudian.
10Tindakan Awal (Preliminary Action)Melakukan perubahan atau menyediakan objek terlebih dahulu sebelum ia diperlukan untuk menjimatkan masa atau mengelak bahaya.
11Pampasan Dahulu (Beforehand Cushioning)Menyediakan langkah keselamatan atau sandaran (backup) lebih awal untuk mengatasi masalah kebolehpercayaan yang rendah.
12Keupayaan Sama (Equipotentiality)Mengubah keadaan kerja supaya objek tidak perlu dinaikkan atau diturunkan (mengurangkan keperluan tenaga potensi).
13Songsangan (Inversion)Melakukan tindakan yang bertentangan, atau menjadikan bahagian yang pegun bergerak (dan sebaliknya).
14Spheroidality (Lengkungan)Mengubah bahagian linear/lurus kepada bentuk melengkung, bulat, atau menggunakan gerakan berputar/emparan.
15Dinamik (Dynamicity)Menjadikan objek atau persekitaran boleh berubah-ubah mengikut keadaan atau meningkatkan tahap kebebasan pergerakan.
16Tindakan Separa atau BerlebihanJika hasil 100% sukar dicapai, cuba capai sedikit kurang atau sedikit lebih daripada yang diperlukan untuk memudahkan proses.
17Dimensi Lain (Another Dimension)Mengubah pergerakan atau kedudukan objek daripada satu dimensi kepada dua/tiga dimensi (cth: menyusun secara bertingkat).
18Getaran Mekanikal (Mechanical Vibration)Menggunakan getaran atau frekuensi ultrasonik untuk meningkatkan keberkesanan sesuatu proses.
19Tindakan Berkala (Periodic Action)Menukarkan tindakan berterusan kepada tindakan berkala (berdenyut/pulsed) atau mengubah frekuensi tindakan.
20Kesinambungan Tindakan (Continuity)Menjalankan kerja secara berterusan tanpa henti dan menghapuskan masa terbiar dalam proses.
21Tindakan Pantas (Skipping / Rushing)Menjalankan proses yang berbahaya atau memudaratkan dengan kelajuan yang sangat tinggi.
22Tukar Mudarat kepada FaedahMenggunakan faktor berbahaya (seperti sisa atau haba) untuk menghasilkan kesan positif.
23Maklum Balas (Feedback)Memperkenalkan maklum balas untuk mengawal atau menambah baik sesuatu proses atau tindakan.
24Perantara (Intermediary)Menggunakan objek atau proses perantara untuk menghubungkan dua perkara yang sukar berinteraksi secara langsung.
25Layan Diri (Self-service)Menjadikan objek mampu melakukan fungsi penyelenggaraan atau pembaikan sendiri dengan menggunakan sisa bahan/tenaga.
26Penyalinan (Copying)Menggunakan salinan atau model yang lebih murah dan ringkas berbanding objek asal yang mahal atau rapuh.
27Objek Pakai Buang MurahMenggantikan objek mahal dengan banyak objek murah yang mempunyai jangka hayat pendek (pakai buang).
28Penggantian MekanikalMenggantikan sistem mekanikal dengan sistem optik, akustik, elektrik, atau menggunakan medan magnet/elektromagnet.
29Pneumatik dan HidraulikMenggunakan bahagian berasaskan gas (udara) atau cecair untuk menggantikan bahagian pepejal.
30Membran Fleksibel / Filem NipisMenggunakan kerangka fleksibel atau filem nipis untuk menggantikan struktur tebal atau memisahkan objek daripada persekitaran.
31Bahan Berliang (Porous Materials)Menjadikan objek berliang atau menambah elemen berliang (seperti span) untuk fungsi tertentu (cth: penyerapan).
32Perubahan Warna / OptikMengubah warna atau ketelusan objek atau persekitaran untuk memudahkan pemantauan atau fungsi.
33Kehomogenan (Homogeneity)Menjadikan objek berinteraksi dengan bahan yang mempunyai sifat yang sama atau hampir sama.
34Pembuangan dan PemulihanMembuang bahagian yang telah melaksanakan fungsinya atau memulihkan sifat objek semasa operasi (cth: kapsul ubat larut air).
35Perubahan Parameter / SifatMengubah keadaan fizikal, kepekatan, tahap fleksibiliti, suhu, atau tekanan sesuatu bahan/objek.
36Fasa Perubahan (Phase Transition)Menggunakan kesan fenomena semasa peralihan fasa (cth: daripada cecair ke gas atau pepejal ke cecair).
37Pengembangan Haba (Thermal Expansion)Menggunakan sifat pengembangan atau pengecutan bahan akibat haba untuk melakukan kerja.
38Oksida Kuat (Strong Oxidants)Menggunakan udara yang diperkaya dengan oksigen atau agen pengoksidaan lain untuk meningkatkan keberkesanan proses.
39Atmosfera Lengai (Inert Atmosphere)Menggunakan persekitaran gas lengai atau vakum untuk mengelakkan tindak balas kimia yang tidak diingini.
40Bahan Komposit (Composite Materials)Menggantikan bahan tunggal dengan bahan komposit (campuran) untuk mendapatkan sifat mekanikal yang lebih baik.

References:

https://www.triz40.com/aff_Principles_TRIZ.php
https://www.scribd.com/document/225129979/Penerangan-Ringkas-40-Prinsip-Inventif-TRIZ-docx
https://www.slideshare.net/slideshow/triz-jadual-40-prinsip-berdaya-cipta/43303605